Langages de programmation:
=====================
C / C++ / C#
ASP.NET
Python
MySQL / PostgreSQL
Visual Basic
Assembleur 80x86
PHP
HTML
JavaScript
Bash Scripting
Systèmes d'exploitation maîtrisés
================== ======
Windows 98 / 2000 / XP / Vista
Linux Debian / Linux Ubuntu / Linux Fedora
Embedded Linux
Android
Environnements de développement
==================== =====
Visual Studio
GCC
Eclipse
Logiciels divers
===========
Apache
EasyPHP
Dreamweaver
PhotoShop
Microsoft Office
Target 3001 (conception circuits électroniques)
Ultiboard (conception circuits électroniques)
Langues
======
Anglais : fluent
Français : langue maternelle
Nederlands : connaissances moyennes
Librairies / frameworks
================
.NET / .NET CF
STL
BOOST
DirectX
OpenGL
SDL
OpenCV
ADO.NET
Divers
=====
Electronique analogique et numérique
Développement embarqué
3D
Image Processing
Développement jeu video
www.evs.tv
As a consultant in the Media R&D team, I had to add new features and additional standards support to audio/video Codecs, which are embedded in EVS broadcast solutions and sold to major actors in the media industry.
- Implemented support for 1080p ;
- Implemented a complete proof of concept of RTMP-based media live-streaming solution ;
C/C++, Visual Studio 2010, SVN
- Helped building the embedded team & define its directions
- Led & participated to architecture definition & development of a second gen gesture-controlled 3D Media Center
Win32, OpenGL ES 2.0, GStreamer, C++, SQLite
- Ported a 3D game engine & 2 video games to ARM-based platform (TI's OMAP4 / Samsung's Exynos)
embedded linux, C++, OpenGL ES 2.0, CMake, Pandaboard, Origen board, MALI GPU
- Participated to several pre-sales business trips (US, Asia, England)
- Handled strategic partnerships with major actors in the industry
SoftKinetic is the leading provider of end-to-end 3D gesture-control solutions for the consumer electronics and professional markets.
www.softkinetic.com
- Developed some visualization tools
Win32, C++, C#
- Ported SK's middleware to Intel Atom-based STB (Sodaville CE41xx, Berryville CE53xx)
embedded linux, CMake, C++, SoC
- Developed/Ported a first gen gesture-controlled 2D Media Center on Sodaville STB
embedded linux, CMake, C++, Flash, Intel's hardware audio/video decoders, CE41xx SoC, Img Tech's SGX GPU
- Participated to several professional Shows & Conventions (US, Asia)
SVN, GIT
AGILE SCRUM
Video security systems development, on Linux Debian & embedded.
- C/C++ core dev
- Bash scripting
- KDevelop, gdb
Business & Management software development.
- VB6 / C#
- Python
- Visual Studio 2008
- Versioning : CVS
- Methodology : classical V-cycle
Working on the software and embedded/hardware development of : "MR-fluid brake design and its application to a portable muscular rehabilitation device" at the ULB - Service des Constructions Mécaniques et Robotiques (SCMERO).
- Development of a mobile software in C#, on PDA, with real-time Bluetooth data acquisition from the hardware device ;
- Development of an embedded software in embedded C, on DSP (TMS320 family), to drive the hardware device ;
- Development of some hardware parts of the device, like sensor signal adaptation systems & filtering.
- Ingénieur industriel en informatique